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Used name(s)
EffectEntity
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References
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Type
Effect
Effect
STD Library
Click the tab to access the detailed page of the corresponding module
Component
A component that supports independent data
Combine:
Playable
This component will be added when the current component is owned
Loopable
This component will be added when the current component is owned
Level Object
This component will be added when the current component is owned
The special effects entity represents the special effect to be displayed